A large area of the GUI will need to be devoted to the photograph. The left displays various tools and on the right is the image.įor this tutorial, let's build the foundation for what could be a photo editing application. Planning before we get started can help us think about where our widgets and frames will go.īasic design for the photo editor. Plan The Layoutīelow is a simple idea for what kind of window we will make in this tutorial. But if you have a project that you really want to make, then having a plan for where things go in the window will be more helpful in the long run. Of course, playing around with the functions and different widgets in Tkinter is one way to get started. Rather than teaching about buttons or other widgets just yet, let's get started with thinking about our interface and how to arrange objects in the window.īy the end of this tutorial you will learn how to create a simple and structured layout using the Frame widget, Tkinter and Python 3. However, I found that the layout of the window needed some work as boxes and images didn't look very organized. Previously, we talked about the basics of getting started with Tkinter - creating the window, and creating a Label to display text or images. You must include as=true if the width will be larger than its original size.Today's tutorial might be a short, but very important, one when it comes to making a GUI: the layout. Retrieve the image from a specific version of the item. Useful for images as well as other media types, such as PDF, flash, and so on. You must include as=true if you want to scale the image to larger than its original size.ĭisplay a thumbnail of the requested file. Scale the image down to this size if necessary.Īny positive floating point number using a dot as a decimal point (such as 1.5, which corresponds to 150%) Scale the image down to this size if necessary. Retrieve the image from a specific language version of the item. You must include as=true if you want the height to be larger than its original size. The name of the Sitecore to pull the image from.ĭisable the media cache for this request? If true, the image will always be retrieved from the database, bypassing the media cache. For the default setting go to: /sitecore/system/Settings/Foundation/Experience Accelerator/Rendering Variants/Rendering Variants/Gallery/Default Īllow stretching the image beyond its original size?Ĭolor names (such as black or red) and HTML hex color codes (such as CE55E2)īackground color for the border added when an image is stretched beyond its original size (and allowStretch=false).Īny Sitecore database defined on the site. The following example replicates the Default Gallery component rendering variant, including edit frames. To enable class editing and importing styles for Creative Exchange: The first line will render in the following way for visitors: You can add other attributes to the tag in the template directly. In the first line of the example, you can see how to use the sc_decorate function. The template output with this markup is identical to the Default Promo variant. The following example shows the Scriban template you could use for the Promo component, if you modified the Razor view to not provide any markup but fully delegate the rendering process to your variant instead.
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